STORY_DESCRIPTION: These are the Chronicles of the Viech.<br>The greatest warrior of our time! // Beschreibung, nur fr Story bentigt
STORY_NOTE_0: oerks // Eigene Einschtzung der Schwierigkeit
STORY_NOTE_1: Author<br> TNT
STORY_NOTE_2: Difficulty<br> Medium
STORY_MAX_TIME -1     // Mchte man seiner Kampagne eine totale Zeitbegrenzung geben, ist dies damit zu tun = Sekunden
STORY_MAX_ROUNDTIME: -1 // Zeitbegrenzung fr jede Runde
STORY_MAX_ROCKETS: -1 // Wieviel Raketen darf der Spieler insgesamt abfeuern
STORY_MAX_ROUNDROCKETS: -1 // Raketen pro Runde
STORY_MAX_HUMAN: -1     // wieviel Menschen drfen maximal sterben
STORY_MIN_MONEY: -1     // Wieviel Kohle muss man verdienen         
ARCADE: 1             // Mchte man, dass die Kampagne nicht im ARCADE Mode aufgefhrt wird, dann hier eine Zahl > 0 setzen.
IMAGE: gfx/thumbs/viech.png   // Das Bild im Auswahlmen

// STARTSETTINGS
START_LEVEL: 0
START_MONEY: 10000
START_HUMANS: 5
START_ROCKETS: 8

START_HUMAN_HP: 100
START_HUMAN_MONEY: 1000
START_ROCKET_POWER: 100
START_ROCKET_SPEED: 5.0
START_AIMTIME: 1000

// LIMITS ////////////////////////////////////////////////////////////////////
MAX_HUMANS: 10 // Maximum humans on screen
MAX_ROCKETS: 15 // Maximum rockets

//START PRICES///////////////////////////////////////////////////////////////////
PRICE_HUMAN: 1200  // Build a normal Human
PRICE_ROCKET: 1500  // Shoot more rockets at the same time
PRICE_HUMAN_HP: 1000   // Stronger Humans
PRICE_HUMAN_MONEY: 1000  // More efficient Humans
PRICE_ROCKET_POWER: 2000 // Better Rockets
PRICE_ROCKET_SPEED: 2000  // Faster Rocket
PRICE_AIM: 3000   // Faster Aim

//IMPROVEMENT FACTOR
FACTOR_HUMAN_HP: 1.1   // Stronger Humans
FACTOR_HUMAN_MONEY: 1.2  // More efficient Humans
FACTOR_ROCKET_POWER: 1.05  // Better Rockets
FACTOR_ROCKET_SPEED: 1.15  // Faster Rocket
FACTOR_AIM: 0.9   // Faster Aim

// PRICE FACTOR
FACTOR_PRICE_HUMAN: 1.00  // Build a normal Human
FACTOR_PRICE_ROCKET: 2  // Shoot more rockets at the same time
FACTOR_PRICE_HUMAN_HP: 1.40   // Stronger Humans
FACTOR_PRICE_HUMAN_MONEY: 1.2  // More efficient Humans
FACTOR_PRICE_ROCKET_POWER: 1.65  // Better Rockets
FACTOR_PRICE_ROCKET_SPEED: 1.90   // Faster Rocket
FACTOR_PRICE_AIM: 1.65   // Faster Aim
// SPECIAL
BLOODY: 1.0
HUMAN_HPREFRESH: 0.2    // Humans get full HP after each Round